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Life in 0° vex Lands — 
3 : : Suggested Resources 


- GAMES, STORRES,PLAYS AND PACEANTS . 


Bese are especially adaptable for work with 
$e F " younger girls. 


ie Le Bureau of Religious Education 
mee Departmen? of Research and Method 
National Board, Young Wom ristian 
| A Cn 
k City 






600 Lexingten Avenue 
Aprit, 1919. _» 











Games Suggested for Use 
in 


Girls’ Meetings, Camps, eto 


(Games taken verbatim from - Chiléren at Play 
in Many Lands - Katherine Stanley Hell) Missionary 
Education Movement ef the Uniced States and Canada, 
160 Fifth Ave., N.¥. City. 


(See also Merry-ga-Rourd-the-Orient for further suggsetions) 
Womans Press, 600 Lexington Avenue, New York City. 


1. Japanese Games 


1. Bounce Ball. 
The ball is dashed vpon the grownd with considerable faree, the 
object ef the player being to turn around and face about again 


exactly in time to slap the ball back on each rebound for five 
times in succession. 


@. Hana, Hena, Hana. Keni, 
The players sit in a circle, while the leader, tapping her nos6 
(all the others imitate), says, “hana, hana, hana, Kuchi", which 
means "nose, nose, nose, mouth"; meanwhile she taps some other 
feature, as for instance her ear. The game is to do what the 
leader says, not what she dees, which is very difficult when 
she is quick. The names of the features are: 


hana — nose 
kuchi — mouth 
‘mimi — ear 

me — eye 


Whenever any one makes a mistake, she must take the leader's 
place or submit to being daubed on the cheek with flour and. 
water. 


3. Bip Tantern Game 
The girls sit im a circle on the fleor and the first one says, “Big 
Lantern", and puts her hands near together; the second puts her hends 
far agart and suys “Little lantern,” and so oa. When quickly pisayed 
it is very amusing. 


Ii. Chinese Games, 


1. Giger Trap 
& muber of boys and girls take hands and stand in ono lines about 
four feet apart facing each ctntr. Two others remain out of the rows 
one standing at each end. One is the lamb and the other is the tiger. 
Tho lamb bleats and starts to ran, and imméciately the tiger runs be- 


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caught, for the children close up the rows at the ends as soom as the 
chase begins. If the lamb is caught, it becomes the next tiger. 


2. Easting Fish's Tail. 

A number of children take hold of each other one behind the other, 
thus farming the fish. The front ones are the head and the last ones, the 
tail. The head swings around andi trias to catch and “eat" the tail. The 


tail seeks to escape. When the*fish ig long, it is most exciting. 


3. Cat Catshi fice. 
One is chosen to be the cst and another the mouse- The other players 


form a ring, the mouse being within the ring and the cat outside. The 
circle revolves, and the mouse tries to keep as far as possiole from tne 
cat. Sucdenly the ring stops revolving, and as the cat pounces in on one 
‘side, the mouse runs out at the other. The cat must follow the mouse ex- 
actly as it goes in and out of the ring. When the cat finally tines: .. 
out his victim, he "eats" the muse. Every cat may “eat” his mouse as 
he likes. 


4. Catching Fishes in Dark. 

Each one chooses the name of a fish, calling himself dragon-shrimp, 
squid, red-chicken, or some other fish. The one who is "it" is blindfolded, 
then the fishes run past, trying to touch the blindman as they go. If one 
gets caught, the blindman must name it correctly. If he fails to say the 
right name, the fish is free. 


5. Calling Chickens Hore. 

One Player is blindfolded, the remaining players are the chickens. 
fhe blindman says, "tsoo, tsoo" ~ “come and seek your mother". Then the 
chickens run up and try to touch him without being caught. The one caught 
becomes the blindman. 


IiI. Indian Games 


1. Kaohad 

The more players there are the more interesting the game is. Seven 
on 2 side ia a2 good number. Captains are appointed to choose the two sides. 
The players sf one side squat down on the ground, a yard apart, every other 
ane facing the opposite way, at right angles to the captain, who stands at 
one end of his squatting line- Ths players of the other side take their 
stand in the spaces between the seatec players. The captain of the seated 
side then Makes three Gixcuits of the iine, aiter which ne shouts, "Heady", 
and runs down the length of the line, his arm outstretched to catch those 
standing. They dart out the other side and are back in place immediately, 
ready to elude the captain's grasp again on whichever side he may come. 
The captain may run around quickly without stoppinz, to get the players 
bewildered, but he must touch on every round the head ef the seated player 
at each end; also he cannot start cown cne side and then turn back before 
reaching the end — t:e must always ge the whole length of the line; neither 
can be run in between the seated players. The standing side mst always 
keep within the two seated players. 


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4 standing player is owt ef the gamo as soon as he is caught. 
The whole side must vo put ous before places are changed. As soon 
as one player is ceught, the captain has a right, if he wishes, to i 
call on any ono of the seated players to take his place, saying "Khok 
and the person’s name. Tha captain can say this only when he is at 
an end of tho line; and he must ke careful, when he goes to take his 
place of squatting, to rum down the side to which the back of the 
playor whom he has called is turned. Aw soon as a player is thus 
called, he may catch any one who happens to be standing near, there 
is an error on the part of a player of the gitting side, one who has 
been caught can return to the line. 


\ 
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2. Kabaddi 


Two lines are formed facing each other some distance apart. .One 
starts toward the boy opposite him on the other side, calling"kabaddi. 
As long as he can continue repeating the word without drawing breath, 
he is safe from being caught. If his breath fails or he has to draw 
breath, his opponent dashes out to catch him, he in turn repeating, 
"kabaddi", and holding his breath. The first one tries to get back 
uncaught to base. If he is caught he must do it again. 


IV. Indian Games (North American) 
1. Turn Around Game 
Twenty or forty small sticks six inches long are taken in the palm, 

thrown up in the air, and as many as can be are caught on the back of the 
hand. Those that were caught are then thrown up again, and if possible, 
anocdd number is caught in the palm. If an odd number — one, three, five, 
or seven - is so caught, one stick is kept by the player, who tries again 
If none or an even number is caught the opposite player taken his turn. 
He who catches the last stick wins all ais opponent’s sticks and then 
the game proceeds as at the beginning. Boys and girls play this game 
together. 


Vv. Korean Games. 
1. Mek Konk 
A boy takes several pine nuts in his hand (any small nuts or stones 
will do) and then holds out both hands closed. The others guess which 
hand contains the nuts. If one guesses correctly he receives the nuts, 
otherwise he has to hand over 4a many as the other had in his hand. Each 
boy must have a reserve supply of muta. 


2+ Tjo ~ Mek-Toki--Ki. 

4 boy pats down his fist and another boy tries to strike it with 
his fist before the first one oan draw his away. If the striker ig é 
successful, he keeps on, otherwise he mist put down his fist. 


Vi. Burkish, Syrian, Persian. 
1. Oi] in the Church. (Turkish) 
One child is pressed against a wall and perhaps ten stand in 
line in front of him and squeeze him to get out a little oil. When 
he shouts for breath they stop and chocse another to press. 


? 





£e Kulu Tuku (Persien) 

The boys pair off, leaving an odd one. They form a circle, 
one of each pair standing and the other crouching at his feet. 
The one who is sitting taps the ground all the time saying "Kulu, 
Kulu", and, as he does so, he lays cown pebbles or sticks. Tf 

The odd boy has to go around the circle, hopping on one 
foot without falling, and gather wp the sticks or pebbles. He 
tosses them up in the air, and if they fall within the circle, 
the boys cry, "Plenty"; if however, most of them fall outside the 
circle thoy shout, "Famine’, At this cry they jump and all run 
away; aS they run, each boy tries to find a companion, ‘The one 
left is cailed"the orphan", and fmthe odd boy in the next round. 


3. Motion Game (Syrian) 

A mimber sit in a circle on the floor. One is chosen to be "it". 
She makes some motion, perhaps taking hold of tne nose of the girl next 
to her. Each one in turn must follow the motion of the one next her- 
No one must laugh or speak; if any one does, she is dropped out of the. 
game. The jast one left becomes "it". 


VII. African Games 

1. I Have Bound You 

This game is played by boys and girls among the cassava bushes 
in the gardens. Some of our bushes may be used. ‘When one finds a> 
single leaf growing in a fork of a bush he calls out to his neighbor, 
"I have bound you." The neighbor considers himself bound till he 
finds a leaf in a similar position, when he calls out, "I have freed 
myself “he 








VIII.Burmese 
1. 4n0-Zum 
. There are four players, two on each side of a line drawn on the 
ground. One player starts across the line saying deee-e-e-e-e, eto-, 
or zee-e-e-e-e, etc., as long as he can use one breath, trying all the 
time to tag one of the opponents who is running from him. When obliged 
to stop the noise because his breath gives out, he runs back to his own 
side of the line, his opponents trying to tag him as he runs. Whichever 
succeeds in tagging the others, determines the winning side. a 

The two of the winning side mount on the bent backs of their 

opponents, like men riding horses, They face each other, and rolling 
a handkerchief into a ball, one rider throws it across for the opposite 
rider to catch, and thus back and forth. Should it fall to the ground, 
the horse or rider who first picks it up starts the new game. 


Sal 


Should a man who croseee the line to tag an opponent fail to tag 
and siiovld reeca his side of the line without being tagged, an opponent 
inmgsdiate.y crosfes Wag Line Witn tne sound Uee-G-e-G-E, ELC. vo 486- 
e-e-e-e}, going througn the same performance as number one. ‘This is 
repeated from alteruste sides uatil tue ‘taz" is given, and then the 


riding roliowvse 


2» Loo k*ban 4308. 
he piayers but one sand in a rov, vith their hands cpen 


a el 
behind them. Tne one not in the row has a bali, small stone, or some 
devo tne line behind the row. 


Similar object in his hana 23 Le passer 
This he seems to put in the hande of ons efter another. At last, in 
passing up'and down the line the articis is zeft in tue hand of a 
player. ‘That player must iamediately start forward to run out of the 
line, while those con either side of him mst seek to catch him as ne 
starts without leaving tneir places. If they succeed, that one takes 
his place with the stone. while the former stone-nasser joins the line, 
and tne play commences over again. Should they not succeed in catching 


him, the former stone-passer must try it again, and so on. 


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Directions for Costumas, 

rbatim from Chiidren at Play -. 
in Seny Lands. 
Kathorine Stanley Hall, Missionary 
Siucution Movement of the United States 


aud Canada, 160 ¥ifth Ave., N.¥. City. 


AUERICAN INDIAN 
The costumes for boys and girls can be bought at any large de- 
partment store. 


JAPANESE 

Make the Kimonos for cnildren under ten years old of bright, 
fiowerea material. Those over ten shouid have gray, brown, or any 
darkish-coiorec cloth. Tne geu.cral shape may be taken from a large 
kimono. Zhe giris have the long viowing sleeves and wide sashes or 
obis Whnicn go around the waist and tie bshind. The boys have tight 
sleeves and no gush, but 2 narrow band of the same material which 
fastens in fr nt. 

Girls over fixsteen should wear the modern schooli~girl's dress 
of dapan. % consists of the Kimono, which nust be of some dark 
material, and 2 full plaited skirt, roa in calor. The skirt has 
openings on the two sides, and is fastenau on over the kimono by 
tapes made of the seme material, tve tying in front and two at the 
back» . 

The straw sandals may be bought at & Japaneses store. 


- nko 


KOREAN 

Costume for Girls: Very fui... casey trousers, made of white 
cloth, coming dowm to the antics; over this goes the outer skirt: 
it is "not seamed up in the back, and is more like a full apron; it 
has long tie strings of the same mteriai which lap over at the 
back and the in the front. Any light, pale-colored material my 
be wseds biuc, pink or yellow is goode The jacket is lowe-necked 
and has eikow sleeves. [t+ is thed in front with two sets of tare 
strings made of the same ratoricl. Outer siirt and jacket should — 
be of the same material. 


Costime for Boysa Long very full trousers, meade of white 
clothe They aro hold in place by a strip of umslin or belt. The 
long outer coat comes down to the ankles; the siceves are rather 
tight and come down to the wrist. The coat is doubio~breasted and 
ties in front with two tazes of the sare material. ny light-coior= 
ed material may be usede 


CHINESE 
The i aoa for the girls and ‘boys can be rade pratically 
the sare. Use bine cotton cloth; of codrse, other colors may be 


used, but Ge aul blue is more characteristicvlly Chinosee Both 
boys and girls have long trousers. The givis have 2 band of er 
broidery or plein motorial aromd the bottom of theirse 

The boys have rather long coats. They #re fastencd toxcther 
by loops rade of tape and knottod tape buttons on tho richt sido, 
closing up to the throst. Over the coat the boys wear a vest, 
siceveicss, ugar &iso on the sido. Often the vost is made. 
of. biack cio% 

The giris “have short coats, coming just below thoir hips. 
They faston like those for boys. whe sleeves are strrgzht, and 
do not come into 2 tight cuff at tre wrist. Often tho giris' coats 
are cdged with embroidery or niain mteri2l. Biack is very cffective. 


THDTAN ; 
Hindu Costume for Girls. One piece of cotton goods, about a — 
yard wide end ten yards long, of any color. More effective ones 
could be made with borders. The sari is wound arsund the waist. The 
first winding should be rathor tight. A. number of plaits aro iaid — 
in the back and more in the front, and should reach below the ankles, 
Leaving sufficicnt mterial to be thrown over the left shoulder and 
‘head and to fali loosely down the right sides Any simple blouse ~ 
may be worn, preferably white, as the sari prectically conceals it. 

_ If dosircd the plaits for the back and whe frend may be sewed 
so as &) be firm, but it is not necessary. In India *hothing is used 
to fasten the sari; it is so skilfully put on that it holds itself. 
The costume is aliso worn by Christiam girls and women. 

Hinds Costume for Boyse A turban for the head. It is a long 

strip of white cotton cloth or sheese~c loth (cmlored cloths are alse 
used}, about seven yards long and helf a vard wide. This is wound 


pel 


round and round the head. A strip of white cotton cloth or cheese- 
Cloth about three yards long and one yard wide, the dhoti, a loin- 
cloth, should hang down to the ankles. A rather long white cotton 
coat completes the costume, with a strip of white, or better, some 
cotton cloth as a shoulder scarf. 


pale color. Waite and yellow are especially good. The pajamas are 
tight near the ankles; they are fastene3 eround the waist by a draw 
string. A Little close-fitting, short-sleeved jacket of any color, 
pink and blue being characteristic. Over the head and around the 
shoulders a short sari is thrown, about three yards long and of any 
color. 

In the streets girls over ten wear a burkha- it is a very full, 
white-cotton outer garment that completely covers everything. It 
reaches from the crown of the head down to the ground. There are no 
sleeves or arm slits, no gathering in at waist or neck, all. the ga. 

therings come on the top of the head. Inserted pieces of lace or 
open-work are placed where the eyes come. 

Mohammedan Costume for Boys. Long trousers made of white, or 
black and white check, or almost any colored cotton goods. They are 
rather loose at the waist where they are fastened by a draw—string; 
around the legs and ankles they fit very snugly. The turban is the 
same as in the Hindu boy's costume and the long coats and shoulder 
scarfs also. Often the boys wear little round caps. 


Mohammedan Costume for Girls. Very large loose pajamas of any 


PERSIAN 
Costume for Girls, A loose jacket, buttoning in the front, with 
long sleeves, of avy inexpensive thovgh rather rich-looking material. 
A full divided skirt of any colored material. It is fastened around 
the waist with a drawstring. The girls wear round black caps with 
embroicery on then. 


Costume for Boys. A cloth coat — like our military coat - reaching 
down to the knees; under the coat there is a bright-colored vest, 
buttoning in the middle, and then come long, rather tight trousers. 
Boys always wear the lamb-skin or astrakan caps. It is effective to 
have the coat and trousers blaek and the vest red. 


TURKISH 

It is extremely difficult to make simple and inexpensive copies of 
the Turkish costumes, for they are usually of velvet or satin and very 
beautifully and elaborately embroidered, often with gold thread. 


Satine would perhaps be the best material to use, and trimming 
could pe sewed on Without much expenss, or the goods could be effett- 
ively embroidered. Purple, green, and rea are good and characteristic 
colors for the costumes. 


The costumes of the boys end girls asemich the same — very full 
locse trousers reaching te tre anklé whore they are rather narrow, and 
a short jacket open in the front. Phe boys have a vest also. Zhe boys 

‘wear close~fitting red cloth caps with black tassels, known as fezes. 


~B— 


BURLESE ) 
The girls and boys wear a white linen or cotton jacket reaching 


to the waist, tastening up the front, anc _a brigatiy colored silk or 
cotton shirt which resches to the feet. The skirt is pound tightly 


arowid the legs and tied in front at the waist. 


The boys wear turbans of yellow or red cloth. 


Sugsested Stories. 


1. Third Inch of The Inch Library | )From the 


2. India, Beloved o2 Heaven \Womans Press, 

3. Life Stories of heal Girls | }600 Lexington 

4. Missionery Story Sermons (Jr.) HughW.Kerr}Ave. N.Y. City 
5. Shanghai Sletchas —- Ward ~ 30 c»rts. 
6. Things As Ther Are 

7- Overweights of Joy 

8. The Story of Somy Sahib 


)From Missionary 
)Education 
)Movement, 160- 
)5th Ave. N.Y. City. 


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Cand 


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5. 
6. 


7. 
8. 


9. 
10. 
li. 
12. 
13. 


14. 
15. 
15. 
Li? 
18. 


9 


_Missiomary Steriss. 


From Missionary Programs and. Incidents. 
By Gesrge H. Trull. 





How Digging a Well Broke the Backbone of 
Heatheniam. 

Kapiolani Defias the Fire Goddess Polee. 

A Japanese Boy who Buries an Idol. p. 224 

Gingerbread sr Missions. pp. 127-129 


From Missionary Prezram National. 
By Anita B. Faris 


When Tommy was the Foreigner. p. 15 _ 
Tamate the Brave Missionary to New Guinea. p. 74 


From Servants of the Kine. 
By Robert &. Speer 


A World Champien Cyclist who Became a Missionary. 
An Iowa Girl's Sacrifice. 





From Everyiand. 


Sui Li's tinger Nails. Doc. 1914-pp. 44-45 — 
Hew the Fog Came. March 1915. p. 98 

Why the Banana’ Belonged to the Monkey. Nov- 1916. 
How the Tiger got his Stripes. Jan. 1917%?-p. 23 
Livingatsne and the Lion. In "Livingstone Here 

Stories." By Susan Mendenhall. 

Jane Andrews- Seven Little Sistere. 

Ht " Each agd Ail 

Ruth G. Winaxt. KeSla and Ara. 

S.L. Fahs. Uganda's White Man of Work. 

The Reek ef Little Black Brother, 

Emily Huntley. 


ae ~l O~ 


WORLD LOW PLAYS. 


China 
"Broxen China" = by Margaret Applegarth. This play 


gives an intensely interesting and vivid picture of woman- 
hood in China. Wit and pathos well combined. Story 

of a little second wife who loves her baby daughter. 
Mother~in-law and husband feur gods will be jealous of 
love for 2 girl. and deny a son, so sell the baby, Little 
mother learns she needs 2 bigger god- 8 principle char- 
acters required, and any number more may be used. Time: 
one hour, Price 15 cents. W.4.B.F.MeS.; 450 E. 30th 

St., Chicago. 7 


"Sun-—Shi-Ning” -— by Irs. Edwin 5. Osgood. Price 
5 cts. A Chinese play, in which an American girl in a 
trip to China sees true conditions and becomes interested 
in world work. The scene centers around a mission school. 
The whole play is very simple, but suitable to short pro- 
gram use and certain groups of girls- Characters 12. 
Time: about one hour. Woman's Am. Bpst. F.M.S., 
Stevens Bldg. 16 Wabash Ave., Chicago, I11l.- 


"Larols" — by Helen L. Willcox. A one act play tell- 
ing story of a Hindu woman, condemmed to widowhood upon 
her marriage to a Christian professor, her subsequent con- 
version und recovery of her daughter who had been stolen 
by a Brahman. JUramatic. 8 characters. Price 25 cents. 
Time - about one hour. Missionary Education Movement, 

160 Fifth Ave. New York City. 


"Hroken Chains" — by Nellie C. Dodd. Missionary 
Education Mov., 160 Fifth Avenue. N.Y.C. 16 characters. 
Costumes may be rented from M.H.M. Exposition Dept. 
Scenes in Turkey — Time required. 

Gives a vivid picture of life and status of a Moslem 
woman and presents the wonderful contrast under : uri 
Christian influence. A delightful romance lends in- 
terest and makes the play thrilling as well as instruc- 
tive. 


- 


~lie 


"Just Piain Peter" - Janet f*rentiss. An 
appealing story of uw little Italian brother and 
sister (orphans) in the slums of a big city, and 
their sdoption by 2 Wes Reiliy of the same tena~ 
ment, Who comes to ses them trom tne mission across ~ 
the street. Three main characters and any number 
of chiidren. Several games of other lands intro~ 
duced. About 30 minutes. Price 25 cents. iiss 
Ed. Movement, 160 Fifth Avenue, N.Y.C. 


Pageants 


"Phe Torch Bearers" — by Mrs. Mary isham. 
Short pageant with one speaker and an indefinite 
number cf people representing women md children of 
other nations, heralds of dawn, choir, etc. Good 
material for facts that could be used in connection 
wita presentation of missionary exhibit trunk. Por- 
trays the need of Torch Bearers to 211 the peoples 
of the earth. Time about 3/4 nour. Price 15 cts. 
Women's Foreign Miss. Sec. Meth. Enis. Church. Pub— 
lication Office, Boston, Mass. 


PAGEANT? REVIEWS. 


a a a a ee are 


"The Gift of Seif" ~ an Allegory by Phillips E. Osgood. 


Put. by the Domestic & Forsign Missionary So- - 
ciety, 281 :Fourth Avenue, W.Y.City. 


Caste ot 16 characters. ‘They are spoken of as child- 
ren. They should be youthful but not necessarily 
children. 


Content. The Youth and girl wander in and sit down 
at the Place of Vision. ‘The voice of history tells 
of the past and of thé heroism md self giving of 
otners and shows them their opportunity today. 


The Church pleads for the gift of self "The 
Selfish Self" and the "Shrinking Self" try to under= 
mine the influence of history and "ths church". 


SEN 


The many needs present themselves — 
Friondiess Child) Came seeking light, fresh 
Labor Child ) air — a chance to live and 
Child of Poverty) grew. 

Imnierant Child } 


The youth and girl listen and feel the challenge. 


Skrinking Seif and Selfish Self urge them 
not to listen or heed. 


A new group of Needs appear — 


An Eskime 

A Mexican Peon 
A Mchacmetan 
A Ghinese 


After Shrinking Self and Selfish Self have 
done their vest the Church enters again and Youth 
and the Girl surrender and in giving themselves 
find themselves, . 


It is worshiprul and could be used well in 
a Sunday Service. It is unique and impressive, very 
good for young véanle. 





